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Saki Zenkoku-hen - The Nationals - 01-13 (TV 720p) [Batch]
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Video > HD - TV shows
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13
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4.01 GiB (4300959023 Bytes)
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2014-05-06 01:07:50 GMT
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darkj6 VIP
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Info Hash:
F8509B410365B3517121651EBE70406F2DBD4724




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Underwater & FFF bring you Saki Zenkoku-hen - The Nationals - 01-13 in HD.

Patches to batch versions available here.

This release has four subtitle tracks with the following language codes:

eng - English (Default)
enm - English (JP honorifics)
mah - English (JP mahjong terms)
map - English (JP honorifics, JP mahjong terms)

Term explanations:
- Ends (Chanta): At least one Chi and Honor, a 1, 9, or Honor in each meld
- Pure Terminals (Chinroutou): A yakuman hand made of only 1s and 9s
- Mixed Triple Chi (Sanshoku): A hand containing three chis with the same numbers, one chi in each suit.
- Closed [Hand] (Menzen): Your hand is closed when you haven't used any discards from other players. If you win from a ron with a closed hand, you get 10 minipoints (fu). Winning with a tsumo would be a yaku hand called...
- Closed Tsumo (Menzen Tsumo): A hand where the winning player self-draws the winning tile and has not stolen any tiles from discards.
- One-shot (Ippatsu): A hand where a riichi-declaring player wins during the next go-around after his/her Riichi declaration.
- Dead Wall Tsumo (Rinshan Kaihou): Winning with the tile drawn from the dead wall after a kan.
- All Simples (Tanyao): A hand with only suit tiles 2-8; no terminal (1, 9) or honor (winds, dragons) tiles are allowed.
- Pure Double Chi (Iipeikou): A hand containing two identical chis.
- Flat [Hand] (Pinfu): A hand that contains 4 chi melds and a pair that is not made up of dragons or the seat/round wind; the winning tile must also complete an open ended chi wait, such as x56x waiting for the 4 or 7.
- Suji: A suit tile that is 3 away from an opponent's discarded tile. Suji are often safe to discard because the most common wait of importance is an open-ended Chi wait (i.e. have 5-6, waiting for 4 or 7) and the two tiles that would finish the Chi are 3 apart.
- Suji Trap: A wait for a tile that looks safe to the opponents. This tile is 3 away from a previous discard, especially a 4, 5, or 6. Two classic examples are discarding the 6 from a 2-4-6 and waiting on the 3 or discarding a 6 from a 1-2-6 and waiting on the 3.
- Red Fives (Red Dora): 4 suit tiles numbered 5 are inked in red. Each Red Five in a winning hand increases its value by 1 han. A tile may simultaneously be a Red Five and a Dora - 1 han is awarded for each bonus.
- Pure Straight (Ikkitsukan/Ittsuu): A hand with 1 to 9 of the same suit.
- Flush (Honitsu): A hand with just one suit plus honours.
- Little Four Winds (Shousuushii): A hand with 3 sets of winds and a pair of the last wind.
- Big Three Dragons (Daisangen): A hand with 3 sets of dragon tiles (Hatsu, Chun, Haku)
- Seven Pairs (Chiitoitsu): A special hand made up of seven pairs of any combination instead of the usual four sets of three + one pair.
- Toyone's playstyles are named after the lucky and unlucky days of Japanese calendar.

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Synopsis

Sequel to the Saki series covering the Inter High School Mahjong Championships.

Read more at http://myanimelist.net/anime/16123/Saki:_Zenkoku-hen#Ed8dtr0ThqQ4PfiZ.99

File list not available.